95.16. “Associate Chances” wagers which cannot be played unless the corresponding “Single Chance” wager (whose point must be known) has already been engaged, follow the outcome of the Single Chance wager, but may always be withdrawn after an inconclusive roll. These wagers are the following:(1) The “Pass” “Associate Chance” wager is placed on the table in proximity and outside of the corresponding “Single Chance” wager. This wager shall win if the total of the dice equals the point and shall lose if the total of the dice is 7. It is considered a push in the event of any other total. A winning wager is paid at odds of 2 to 1 if the point is 4 or 10, at odds of 3 to 2 if the point is 5 or 9, and at odds of 6 to 5 if the point equals 6 or 8;
(2) The “Don’t Pass” “Associate Chance” wager is placed diagonally, either on the corresponding “Single Chance” wager, or in its proximity. The wager shall win if the total of the dice is 7 and shall lose if the total equals the point. It is considered a push in the case of any other total. The wager is paid at odds of 1 to 2 if the point equals 4 or 10, at odds of 2 to 3 if the point is 5 or 9, and at odds of 5 to 6 if the point is 6 or 8;
(3) The “Come” “Associate Chance” wager is placed on the corresponding “Single Chance” wager. The wager shall win, lose or be considered a push under the same conditions as the “Come” wager, and it is paid in the same manner as the “Pass” “Associate Chance” wager. These wagers are not active during a come out roll unless otherwise indicated by the player;
(4) The “Don’t Come” “Associate Chance” wager is placed diagonally, either on the corresponding “Single Chance” wager, or in its proximity. The wager shall win, lose or be considered a push under the same conditions as the “Don’t Come” wager, and it is paid in the same manner as the “Don’t Pass” “Associate Chance” wager.